Connected by a weekly D&D meet-up, five loners learn that life outside their game can be more exciting than any dungeon.
This smart and silly half hour comedy follows Christine, a talented artist with a lack of both life direction and clean dishes as she joins a weekly fantasy role-playing game. Her problems quickly become interwoven with the colourful lives of her fellow players. The gang slays the occasional warlock, sure (it’s just part of life in the lower mainland!), but they do it as a respite from their real life problems—falling in love with a squeegee girl, harbouring a secret family in the Philippines, running a dog talent agency, or attempting to kickstart a country-western music career. You know, the sort of things we all go through in our late twenties.
We've got a crew and cast in place and ready to go. The paint is dry and the script is writ. We just need some capital to get the words on the screen.
Adam is a 30-year-old man with the boundless energy of a five year old. He also has a secret family in the Philippines. After a night of passion in South East Asia left him with a baby boy and would-be-wife that want nothing to do with him, Adam spends his time trying to prove his business acumen, in the vain hope that his son's family will accept him as a breadwinner and worthy of a place in their life. Of course he has no business training and scoffs at the idea of going back to school. He spends a lot of his time trying to learn Tagalog.
He’s a good guy at heart, but the pressure of being responsible for the drinking water of over two million people combined with his obsessive nature puts him in a constant state of high stress. He always seems to be the first to lose his temper. He has no problem laughing at your ideas and an even easier time telling you why your ideas are laughable. When he has a chance to relax and decompress (maybe having a drink or two), he often ends up calling people to apologize for being a jerk or busting out his acoustic guitar to belt out some of his original country-western ballads.
Christine is a talented artist and illustrator with the habits of a teenager. She eats terribly, has poor work ethic, and smokes (no one can believe that she still smokes). She's recently coming off a generous grant that allowed her to create art full-time for the past five years. Unfortunately, her lack of output resulted in her funding drying up and she has been forced to pick up part-time work. Working from home and doing whatever she wanted for the past half decade has left Christine with few friends, little life experience and barely any art to show for it. And now she's in the workforce.
Ivan is the owner of “Animal Parts”, an animal acting/modelling agency specializing in dogs. He doesn’t have any real friends, although he feels like he has plenty. If you asked him to name one, he might mention a photographer he worked with last December, or the old lady who keeps pitching him on stray cats as clients. He may not realize it, but he hasn’t had any good friends since, well, since Jennifer left him. Break ups are messy. Friends choose sides. And they all chose hers. He always seems to pursue women who are a) unavailable, b) unobtainable or c) complete (and obvious) disasters.
No one is quite clear what 32-year-old Peter does for a living, but chances are it’s not legal. He seems to have the most money out of any of the characters, by far. However, he goes to great lengths to keep his wealth as hidden as possible. His clothes, car, home are all perfectly plain and unassuming. His emotions run even, if not a little flat-lined at times. In fact, you’re never really sure what he’s thinking... He's responsible for recruiting players to the game and acting as the "dungeon master," the in-game narrator and referee.