91-year-old Irene enlists the help of Meg, her live-in nurse, to search for an intruder in her enchanted house.
In the middle of the night Meg wakes up to find Irene sitting alone watching infomercials on full volume. Irene starts speaking about an “intruder” in the house which Meg ignores. When Meg starts noticing some unnerving things, she agrees to search for the intruder to give Irene peace of mind. Irene takes Meg through a series of secret passages and deep into the bowels of the house. The lines between reality and imagination start to blur, feeding off of Meg's imagination and her growing fear of Irene. At the end of the film, we realize that Irene is equally afraid of Meg when she has a vivid nightmare revealing Meg as the intruder she was searching for.
Meg starts working as a live-in nurse to help pay for art school, but little did she realize that she’d be taking care of Irene Toth, a famous and reclusive art legend. Meg is an introvert and spends too much time daydreaming. Meg loves Picasso and is heavily influenced by his work. She often uses her art as an escape from reality, which she finds too dull and dingy to bother with. Meg drinks copious amounts of coffee and doesn’t eat meat. She finds it easier to connect with animals than with other people, she thinks people are chaotic and make a mess of things.
Irene spent the first half of her adult life married to an alcoholic. They had a daughter named Rosemary, but Irene and Rosemary never had a good relationship. When Rosemary moved out of the house, Irene divorced her husband and married an artist. The two built the house that she lives in together, and spent their time painting in the large studio they built. Since her second husband’s death, Irene has only left the house a handful of times. Irene always hated being around people because she found them irritating. She prefers the company of cats.
Irene's enchanted house is full of kitchy items from Irene's life. The house is the third character in the story because it represent's Irene's past, and it responds to Meg and Irene's state of mind.
The biggest challenge in creating Irene's environment falls to the Art Department and into the capable hands of Kenya Weaver. We'll be collecting kitch items from all over the place and filling the whole house with a sense of whimsical history. The house is what will give the strongest sense of Irene's quirky, vaguely terrifying character. In a way the house is a direct representation of her whole life. We want to create a magical space that's something out of a storybook, thus giving the bizarre occurrences like secret portals behind mirrors an appropriate context to occur.
The amazing hallway leading to a custom built door made of salvaged metal. Makes you wonder what's behind that door, doesn't it?
The artists that live in the home collect really cool salvage pieces that will really add to the creepy vibe we want to create.
This is the space where we'll create Irene's main living space with her dining table and TV set. We'll hang overgrown vines from the roof and clutter the space with knick-knacks to help it feel like Irene has lived there for 40+ years.
We'll be using Morgan Ermter's mad VFX skills to highlight some of the objects in the house, and help create the imaginative realm around Meg and Irene. Winking glass figurines, vines that grow before your eyes, shadow creatures, flaming glass heads .... the WORKS!